#include "StatePause.h"

namespace NS_AIPlay
{
    CStatePause::CStatePause() : IState(E_AI_STATE_PAUSE)
    {
    }

    CStatePause::~CStatePause()
    {
    }

    IState* CStatePause::HandleEvent(E_AI_EVENT_TYPE ev)
    {
        return NULL;
    }

    void CStatePause::OnEnter(ST_ACTOR& actor)
    {
    }

    IState* CStatePause::OnProcess(ST_ACTOR& actor)
    {
        return NULL;
    }

    void CStatePause::OnExit(ST_ACTOR& actor)
    {
    }
}
